Sunday, 19 January 2014

What is Illustration? Part 2 (Function: Character Design)

Character design.
















Dhabih Eng - Valve (Team Fortress 2)

Dhabih is probably best known for his production of concept art for Vavle, this example shows near-finalised designs for the Scout character from Team Fortress 2. What most astounds me is the perseverance of development, as shown in this blog post, the production faced broad changes; http://www.teamfortress.com/post.php?id=2195


























Matias Tapia - Gearbox  (Borderlands 2)

Similarly, Matias created and extensive catalogue of character development, the variety costume and facial features certainly sell the distinctive individuality of characters which often lacks in video games.




















Bjorn Hurri

The Steampunk Star Wars collection is devoid of a final intention, and thus appears in the perpetual development stage. The works were created with a passionate devotion to the Star Wars universe and steampunk genre. What I most admire about the pieces is the point of abstraction from the source material. Instead of simply adding gears and valves to existing designs (all too common in the steampunk world), Bjorn has worked from th ground up, creating truly unique interpretations of familiar and well trodden ground.
















Ralph Mcquarrie

Ralph was a powerhouse of designs which now dominate the popular culture of Science Fiction. His designs stem from a extensive knowledge of more earthly technology, having previously illustrated for dental firms, Boeing and CBS news. He pioneered the less glossy 'used future' aesthetic, his designs aren't fantastically utopian, they are of tangible wear and tear.



















Peahart - Pierre-Antoine Moelo

Like Ralph, I have no doubt gushed about this illustrator before. Pierre's primary focus has recently been on character design, it is interesting to see his digital work become heavily influence by his life drawing studies, which has greatly improved his unique characterisation of the human figure.

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