This book recently appeared in the library, which was lucky; if it had appeared some month previous, I might have been convinced to write my dissertation on the art design of 2001: A Space Odyssey.
The development of a science fiction film requires in-depth world building, the book documents a huge wealth of developmental drawings that were used to create totally original spaces. Images take the form of diagrams from multiple perspectives. There are both line-based detailed images as well as more formal paintings.
The imagery is based on pratices of interior design, the lines are controlled and clear. This is reflective of the tone of the film. The environments we see humanity in are laboratory-like, and removed from natural comforts. The chracteristics of the principle cast are as robotic as the HAL9000 antagonist.
The Hyde Park Picture House is certainly not an ultra-futuristic spaceship. It stands to reason that I need to avoid completely sterile diagrams. I must better inform my resolved work by my sketchbook. I have often produced two forms of work, the gestural work that had a good sense of immediacy, and the highly digitised work. The final major brief is a chance to bring the two aesthetics together.
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